//Maya ASCII 2011 scene
//Name: Axis.ma
//Last modified: Mon, Feb 14, 2011 02:03:16 AM
//Codeset: 1252
requires maya "2011";
requires "stereoCamera" "10.0";
currentUnit -l centimeter -a degree -t film;
fileInfo "application" "maya";
fileInfo "product" "Maya 2011";
fileInfo "version" "2011 x64";
fileInfo "cutIdentifier" "201003190311-771506";
fileInfo "osv" "Microsoft Windows 7 Home Premium Edition, 64-bit Windows 7  (Build 7600)\n";
createNode transform -n "YAxis";
createNode mesh -n "YAxisShape" -p "YAxis";
	setAttr -k off ".v";
	setAttr ".vir" yes;
	setAttr ".vif" yes;
	setAttr ".uvst[0].uvsn" -type "string" "map1";
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	setAttr ".cuvs" -type "string" "map1";
	setAttr ".dcc" -type "string" "Ambient+Diffuse";
	setAttr ".covm[0]"  0 1 1;
	setAttr ".cdvm[0]"  0 1 1;
	setAttr -s 63 ".vt[0:62]"  1.9021143 10 -0.61803436 1.6180351 10 -1.1755712 
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	setAttr ".cd" -type "dataPolyComponent" Index_Data Edge 0 ;
	setAttr ".cvd" -type "dataPolyComponent" Index_Data Vertex 0 ;
	setAttr ".hfd" -type "dataPolyComponent" Index_Data Face 0 ;
createNode transform -n "ZAxis";
createNode mesh -n "ZAxisShape" -p "ZAxis";
	setAttr -k off ".v";
	setAttr ".vir" yes;
	setAttr ".vif" yes;
	setAttr ".uvst[0].uvsn" -type "string" "map1";
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	setAttr ".cuvs" -type "string" "map1";
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	setAttr ".cdvm[0]"  0 1 1;
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	setAttr ".cvd" -type "dataPolyComponent" Index_Data Vertex 0 ;
	setAttr ".hfd" -type "dataPolyComponent" Index_Data Face 0 ;
createNode transform -n "XAxis";
createNode mesh -n "XAxisShape" -p "XAxis";
	setAttr -k off ".v";
	setAttr ".vir" yes;
	setAttr ".vif" yes;
	setAttr ".uvst[0].uvsn" -type "string" "map1";
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	setAttr ".dcc" -type "string" "Ambient+Diffuse";
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	setAttr ".cdvm[0]"  0 1 1;
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	setAttr ".cvd" -type "dataPolyComponent" Index_Data Vertex 0 ;
	setAttr ".hfd" -type "dataPolyComponent" Index_Data Face 0 ;
createNode materialInfo -n "materialInfo4";
createNode shadingEngine -n "phong4SG";
	setAttr ".ihi" 0;
	setAttr ".ro" yes;
createNode phong -n "Green";
	setAttr ".c" -type "float3" 0 1 0 ;
	setAttr ".ambc" -type "float3" 1 1 1 ;
createNode materialInfo -n "materialInfo2";
createNode shadingEngine -n "phong2SG";
	setAttr ".ihi" 0;
	setAttr ".ro" yes;
createNode phong -n "Red";
	setAttr ".c" -type "float3" 1 0 0 ;
	setAttr ".ambc" -type "float3" 1 1 1 ;
createNode materialInfo -n "materialInfo3";
createNode shadingEngine -n "phong3SG";
	setAttr ".ihi" 0;
	setAttr ".ro" yes;
createNode phong -n "Blue";
	setAttr ".c" -type "float3" 0 0 1 ;
	setAttr ".ambc" -type "float3" 1 1 1 ;
createNode lightLinker -s -n "lightLinker1";
	setAttr -s 6 ".lnk";
	setAttr -s 6 ".slnk";
select -ne :time1;
	setAttr ".o" 1;
	setAttr ".unw" 1;
select -ne :renderPartition;
	setAttr -s 6 ".st";
select -ne :initialShadingGroup;
	setAttr ".ro" yes;
select -ne :initialParticleSE;
	setAttr ".ro" yes;
select -ne :defaultShaderList1;
	setAttr -s 6 ".s";
select -ne :defaultTextureList1;
	setAttr -s 3 ".tx";
select -ne :postProcessList1;
	setAttr -s 2 ".p";
select -ne :defaultRenderUtilityList1;
	setAttr -s 4 ".u";
select -ne :renderGlobalsList1;
select -ne :hardwareRenderGlobals;
	setAttr ".ctrs" 256;
	setAttr ".btrs" 512;
select -ne :defaultHardwareRenderGlobals;
	setAttr ".fn" -type "string" "im";
	setAttr ".res" -type "string" "ntsc_4d 646 485 1.333";
connectAttr "phong4SG.msg" "materialInfo4.sg";
connectAttr "Green.msg" "materialInfo4.m";
connectAttr "Green.oc" "phong4SG.ss";
connectAttr "YAxisShape.iog" "phong4SG.dsm" -na;
connectAttr "phong2SG.msg" "materialInfo2.sg";
connectAttr "Red.msg" "materialInfo2.m";
connectAttr "Red.oc" "phong2SG.ss";
connectAttr "XAxisShape.iog" "phong2SG.dsm" -na;
connectAttr "phong3SG.msg" "materialInfo3.sg";
connectAttr "Blue.msg" "materialInfo3.m";
connectAttr "Blue.oc" "phong3SG.ss";
connectAttr "ZAxisShape.iog" "phong3SG.dsm" -na;
relationship "link" ":lightLinker1" ":initialShadingGroup.message" ":defaultLightSet.message";
relationship "link" ":lightLinker1" ":initialParticleSE.message" ":defaultLightSet.message";
relationship "link" ":lightLinker1" "phong2SG.message" ":defaultLightSet.message";
relationship "link" ":lightLinker1" "phong3SG.message" ":defaultLightSet.message";
relationship "link" ":lightLinker1" "phong4SG.message" ":defaultLightSet.message";
relationship "shadowLink" ":lightLinker1" ":initialShadingGroup.message" ":defaultLightSet.message";
relationship "shadowLink" ":lightLinker1" ":initialParticleSE.message" ":defaultLightSet.message";
relationship "shadowLink" ":lightLinker1" "phong2SG.message" ":defaultLightSet.message";
relationship "shadowLink" ":lightLinker1" "phong3SG.message" ":defaultLightSet.message";
relationship "shadowLink" ":lightLinker1" "phong4SG.message" ":defaultLightSet.message";
connectAttr "phong2SG.pa" ":renderPartition.st" -na;
connectAttr "phong3SG.pa" ":renderPartition.st" -na;
connectAttr "phong4SG.pa" ":renderPartition.st" -na;
connectAttr "Red.msg" ":defaultShaderList1.s" -na;
connectAttr "Blue.msg" ":defaultShaderList1.s" -na;
connectAttr "Green.msg" ":defaultShaderList1.s" -na;
// End of Axis.ma
